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1994-08-04
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+++++++++++++++++++++++++
+ +
+ S K I C K v 2.0 & 3.0 +
+ +
+ (C) SinSoft 1992,93 +
+ +
+ User's manual +
+ +
+++++++++++++++++++++++++
PLEASE READ THIS DOC CAREFULLY !!! SERIOUS INFORMATION IS GIVEN HERE !!!
READING THIS MANUAL WILL PREVENT YOU FROM HAVING PROBLEMS WITH THE PROGRAM !!!
Introduction.
=============
SKick is the replacement for Kickit, ZKick and LKick kickers, intended for use
on A500, A600, A1200 or A2000 machines with OS2.0 in ROM (for instance A500+).
Its task is to soft-kick any other version of kickstart into RAM. 'Any other'
means also the 1.3 kickstart, which was unavailable to kick with any other
kicker. KickIt and ZKick both require 1.3 ROM for operation and function of
LKick from 2.0 isn't very stable. SKick is fully assembly-written program, with
many facilities added. The main advantages of SKick are:
- ability to relocate any kickstart image, when the relocation table is supplied
into any kind of RAM (CHIP, FAST, EXP etc.)
- standard operation (like Kickit etc.), when table is not available
- patch function (patches kickstart image prior its start, which may correct
known bugs etc.), using supplied patch file
- powerful command line and Workbench interface
- Graphic User Interface (GUI)
- all operations during kicking are made so 'purely' as possible, all structures
are exactly in the same state as if kicked from ROM
- small code size (even if most powerful, SKick is the shortest from all the
kickers)
- relocation tables for new kickstart versions will be automatically available
for registered users
- loaded kickstart survives any 'soft crash' (without corrupting execbase or
kickstart itself) and user reset
- allows use of CoolCapture, romtags and memtags with user programs without any
limitation
- allows adding a non-autoconfig memory board 'on the fly' with features
unavailable with other memory adding programs
1. Copyright.
=============
SKick and its documentation files are Copyright (C) SinSoft 1992, Prague, CR.
============================================================================
This archive may be freely redistributed, but only in totally unchanged state,
i.e. no files can be added, deleted, modified etc. All copyright notices in
the program and its documentation must remain on their places. Also
'.displayme' and other files, usually with 'wonderful' ANSI graphics, so obvious
at various BBS's, cannot be added.
2. Contents of the archive.
===========================
This .LHA archive MUST contain following files:
SKick - executable code of the program
SKick.info - program icon
SKick.doc - this file
History.doc - development history - PLEASE READ FOR LATEST CHANGES
AllocKick - a little utility for non-autoconfig memory owners
AllocKick.doc - its separate documentation
KickStat - a little utility for checking the kickstart image status
KickStat.doc - its separate documentation
directory Kickstarts:
kick40038.A4000.BETA.RTB a) d)
kick40038.A4000.BETA.PAT
kick40038.A600.BETA.RTB a)
kick40038.A600.BETA.PAT
kick40009.A4000.BETA.RTB a) d)
kick40009.A4000.BETA.PAT
kick40009.A600.BETA.RTB a)
kick40009.A600.BETA.PAT
kick40003.A3000.BETA.RTB a)
kick40003.A3000.BETA.PAT
kick40003.A600.BETA.RTB a)
kick40003.A600.BETA.RTB
kick39115.A3000.BETA.RTB a) e)
kick39115.A3000.BETA.PAT
39115_Romkick.RTB a)
39115_Romkick.PAT
kick39110.A500.BETA.RTB a)
kick39110.A500.BETA.PAT
kick39106.A1200.RTB b)
kick39106.A500.BETA.RTB a)
kick39106.A500.BETA.PAT
kick39046.A500.BETA.RTB a)
kick39046.A500.BETA.PAT
kick37175.A500.RTB b)
kick36143.A3000.RTB c)
kick36143.A3000.PAT
kick34005.A500.RTB
kick34005.A500.PAT
kick33180.A500.PAT
kick33180.A500.RTB
Notes:
General: All the files are created for use on the A500/600/1200/2000
although their original target machine may be different.
On the original target machine, they may be usable without .PAT file,
but it is not guaranteed.
a)
These kickstart versions are available only to official developers.
b)
Patch table not required to use these kickstarts.
c)
This 'historical' version of OS is obsolete and it is not
recommended to use it.
d)
CPU >=68020 is needed to run this release because of the new
utility.library.
e) Original A600/1200 files are NOT supported for this release.
A600/1200 users can't use PCMCIA and hard drive with this kickstart.
NOTE TO COMMODORE:
Sorry CBM for a small law-break (I hope small) from my side: I'm not the
official developer, but I have Your BETA releases on my drive: they came into
Czech republic from some pirate BBS in Germany and they are available from
general Amiga population. I've never misused or abused them and I also keep in
mind Your copyrights: I never redistribute them. But when I've got them, I
wanted to help another people and do some useful work: All known kickers (they
are PD, aren't they?) seemed to be imperfect in some aspects for me and then I
realized to write my own kicker to meet all my needs and give it to all people
which need it too.
3. System requirements.
=======================
SKick may be operated, if the following requirements are met:
- Computer: Amiga 500, 600, 1000, 1200 and 2000 with 68000, '010, '020 or 'EC030
processors
- Minimum 1 meg of RAM (possibly only Chip RAM, expansion RAM isn't needed when
relocation is to be used)
- Kickstart 2.0 or 3.0 in ROM (not tested with V36, because there are not
machines with V36 ROM in Czechoslovakia, developed and tested under 37.175 and
39.106)
That's all. When Your system meets all these requirements, You are able to use
SKick. Of course, large amount of RAM (especially expansion RAM) will help You
use non-relocatable kickstarts (they are located from $200000 obviously), but it
is not necessary.
Skick is designed to work on machines without a MMU. For machines with the MMU,
there exist suitable software to do such work. Especially, program SoftBoot is
available to official developers and allows to remap any RAM to the $F8 space,
thus emulating the ROM.
NOTE: Because of a nature of 2.0 system, it is impossible to kick anything from
address $c00000 exactly. The first usable address is $c40000. 1.3 system did
allow this, 2.0 doesn't. It is because the system restart is more drastic than
on 1.3 system.
4. Installation.
================
Installation of SKick and related files is very simple. Please follow
instructions below:
On Amiga 3000, there is the convention, that during cold start process, file
'DEVS:kickstart' is read into memory and run. To make the possibility to choose
from several kickstarts, SKick searches kickstart images and related files on
the directory DEVS:kickstarts. Your first step is to issue the command
>Makedir DEVS:kickstarts
from the Shell, so the appropriate subdirectory will be created on Your boot
partition (usually hard disk).
Your second step is to copy the auxiliary files (.RTB and .PAT) from this
archive, if You wish to use them, and to add appropriate kickstart images.
SKick can handle both 'exact ROM images' and files intended for Kickit and other
kickers.
When copying kickstart images, rename them with names of .RTB/PAT files, but
without any extension; or, vice versa, rename auxiliary files according to the
main file. All the files of one particular kickstart must have identical names
(except extensions).
IMPORTANT NOTE: There are no kickstart images in this archive! Supplied files
only allow to use standard 1.2 (33.180), 1.3 (34.5), 2.04 (37.175) and 3.0
(39.106) ROM images, which may be obtained from Commodore. There are also files
for another kickstart versions, available to official developers only. I hope
that SKick will help them to keep their work. It's only a dream for me to be an
official developer...
ANOTHER NOTE: Last days, more and more people ask me why their kickstart files
can't be used with SKick. The reason is simple: their files are PATCHED, so
the checksum doesn't match to the reloc and patch tables. They also ask me to
support these patched files. My answer is simple: NO. NEVER. Why ? It's
also simple: 1) These files are obviously available on various BBSs, they are
never distributed by Commodore. Their contents is unpredictable, similarly as
their function. All the patches do 'cosmetic changes' like removing
Beta-requesters, replacing various texts in the ROM with another ones (like
Amiga Workbench > AmigaOS 3.0) etc. However, there is no way how to determine
all the patches and verify them for their correctness (I think that such a
'patcher' can't be a good programmer) 2) Because such files can be considered as
pirate files, their support may be interpreted as support of piracy itself.
However, SKick was never designed to be the pirate program and I will not
support piracy as such.
The third step is to copy SKick itself (with its icon) into any place where You
wish to have it. Please read the following chapter for more explanation.
5. SKick usage
==============
SKick may be called either from the Shell or from the Workbench.
5.1 Invocation from the Shell
=============================
When invocating SKick from the Shell, following template should be used:
NAME,ADR/K,FORCE/S,EXT/S,CHIP/S,FAST/S,NOEXT/S,NOREL/S,NOPATCH/S,QUIET/S,
GUI/S,RELSTACK/S,FASTRES/S,KILLTAGS/S,CORR5M/S,DEBUG/S,ADDMEM/K
There are three optional parameters and many switches.
NAME
====
This parameter specifies the file name with full path of the kickstart to be
loaded. If omitted, SKick will do nothing, until GUI is called either by its
switch (GUI) or by pressing left mouse button during program run.
ADR
===
ADR parameter allows You to specify the address for the relocatable kickstart to
be loaded. The address should be entered in hex. NOTE: This option is only
useful for special cases, like debugging etc. Normally, the fully automatic
search for the appropriate place is performed and the best place for the
kickstart is found. NOTE for users with 'kickstart RAM': A1000's or any other
machines, having RAM from $F00000, allow loading into this location. In such
case, the command SKick <name> ADR F00000 FORCE has to be used, as the kickstart
RAM isn't normally accessed, and obviously it is not added to the free memory
list.
ADDMEM
======
This parameter was introduced in V3.40. It does a great magic: it adds a non-
autoconfigurable memory board by the method, allowing its full usage like with
fully autoconfigurable one. It means that the board is linked to the system
very, very soon, so soon that execbase and other library bases are created in it
instead of the Chip RAM, as usual. Said by words of the 3.0 OS, the board gains
the 'MEMF_KICK' attribute, allowing RAD and other interesting system features to
be created there. Syntax of this option is
ADDMEM <mem base>/<mem length>[/<priority>[/<attributes>]]
Arguments are separated by slashes (like for console window) and may be entered
in hex or in decimal (priority). To enter in decimal, use '_' (underline) as
the first character. You may also specify a negative priority using the minus
sign. The last two parameters are optional. Default values are 0 for priority
and 5 for attributes (MEMF_FAST and MEMF_PUBLIC).
For example, adding a non-autoconfigurable board at $1000000 with 2Meg may be
done with the option 'ADDMEM 1000000/200000/_25'. You can load kickstart to
this memory using '32BIT' option simultaneously (see later).
NOTES:
If you are used to use command line memory adders like AddMem or Alloc, they
become useless now. If the SKick command is present at the first line of the
startup-sequence, it does all its work automatically.
If the memory board has the size matching exactly the kickstart size (half-Meg
board with 3.0 system, for example), it is better to use FORCE option instead of
adding the memory to the system. However, you may add this memory and load the
kickstart image to any other location.
This option DOESN'T WORK if the ROM kickstart is selected by the GUI. In fact,
SKick is not active in such a case, so it cannot add anything anywhere. It may
be also ignored in special cases like being kicked without this option and then
rekicking with it using GUI.
FORCE
=====
This switch allows You to force load to the place, which is not normally
contained on the memlist. It is designed to help when loading kickstart into
non-autoconfiguring memory expansion board, which was not added to the system
yet. This switch is not recommended for general use, as its incorrect use may
cause drastic unpredictable results. No checking is done if the memory is
present; if it isn't the 'Kickstart image has incorrect checksum' message is
issued and the program terminates.
EXT,CHIP,FAST
=============
These 3 switches specify the kind of memory the free space will be searched for.
Only one of them may be selected; when unspecified, all standard memory address
ranges are scanned in the order of EXT, FAST and CHIP.
NOEXT
=====
This switch excludes external memory from being searched. Search is performed
for FAST and CHIP memory only. This switch may be used, if user wants to have a
big amount of memory in one large block. Normally, its use is not recommended,
because the speed of kickstart will be decreased when multi-bitplane video modes
are selected.
NOREL
=====
NOREL switch disables the relocation process even if the relocation table is
present. Kickstart will be loaded exactly to the place it is assembled, if
available. When the kickstart is assembled from $200000 and You have expansion
RAM, there are no problems. Problems will occur when using normal ROM image
from $f80000 or $fc0000, for example kickstart 1.3. In these cases, this switch
cannot be used.
NOPATCH
=======
This flag suppresses the patch facility. Normally, when .PAT file is present
for given kickstart, it will be opened and kickstart patched to correct known
bugs. When this flag is used, patching is suppressed. NOTE: Some kickstarts
may REQUIRE patching. For example, 39.46 Beta contains very serious bugs
preventing it from being started without patching on most machines without 68020
or greater CPU. Standard 1.3 must be patched to allow more than 512K of CHIP
RAM during reboot and to allow correct performing of user reset (CTRL-LA-RA).
Also all the Rekick type kickstarts for A500 etc. (all the V39/V40 kickstarts)
need patching to operate (system will crash without patching).
QUIET
=====
The QUIET flag supresses all messages writen by the program. When started from
Shell, it has the same effect like >NIL: redirection. When started from
Workbench, program window is not opened.
GUI
===
The GUI switch activates the GUI screen of the program. GUI may also be
obtained by pressing the LMB during program run; this may be used when SKick is
run from Startup-Sequence automatically.
RELSTACK
========
In current versions of 3.0 (V39.106 and above), for example in A1200, supervisor
stack is allocated from the top of Chip RAM, when Fast RAM is unavailable. This
causes problems on machines with Chip RAM only, such as unexpanded A1200. To
prevent this, RELSTACK option should be included in the command line or ToolType
flag. When this option is active, supervisor stack is transferred to the
beginning of RAM (standard AllocMem) and the space already allocated is made
free prior the kickstart is attempted to load.
This option is not affected by the GUI mode and cannot be selected from there.
In other situations than mentioned above (3.0 ROM & Chip RAM only), use of this
option is useless and causes greater memory fragmentation.
FASTRES
=======
This option allows Skick's resident module to be allocated in Fast RAM. Default
memory location for the module is somewhere in Chip RAM, because it is the most
safe place. If particular configuration allows it, specifying this option may
increase speed of reboot/reset. This option is ignored when booting 1.3 system,
because it is not usable in this case. It may also cause problem under certain
conditions. If Your machine crashes with this switch active, don't use it.
KILLTAGS
========
This option allows to kill all the KickTags and MemTags as well as CoolCapture
vector before installing SKick's ones. This ensures that the machine is clear
when the new kickstart starts. Note that this is done automatically when
kicking 1.3 system (there is a risk of incompatibility of the modules available
for 2.0 only (like NewAlert)) or when performing hard-load (risk that the
modules or their parts are located in memory occupied by kickstart image later).
CORR5M
======
This option is useless for the most of users except owners of GVP A530 Turbo
Harddisk. Those may buy 4M expansion memory modules (SIMMs) to expand original
1M capacity of 32bit RAM. The manufacturer doesn't recommend mixing of 1M and
4M modules; if it is done (4M one must be the first, 1M one the 2nd), system
reports 8 Megs of total capacity, but physically it has 5 Megs with the last one
Meg mirrorred 4 times. CORR5M option allows to use this configuration by
correcting the BoardSize item of the memory board's ConfigDev structure to the
correct 5 Megs.
DEBUG
=====
Sometimes users report incorrect SKick operation, but it is hard to determine
the cause of it. To gain additional information about the kicking process, the
DEBUG option was introduced. When active, two special SKick features are turned
on:
1) The message 'Space for resident module allocated at $XXXXXXXX' is issued
during the Skick run. The programmer then may decide if it is correct, or he
may view it using the debugger etc.
2) After every reboot, color effects are visible on the screen. These effects
are tracking the SKick resident module functions and they may really help with
finding problems. The colors have 'pastel' shades as the opposite of the bright
ones when the kickstart itself reports an error condition. For the general
user, it is important that the colors should appear in the order of (red, green,
blue) or maybe (green, red, green, blue) - it depends on the memory
configuration. All the colors must be detectable, although some of them may be
displayed for a very short time - it depends on the CPU speed. When the Skick
doesn't work correctly (crashes, doesn't recognize expansion boards, kickstart
isn't reset-proof etc) please try this option, observe the screen carefully and
mail me a bug report with Your observation included.
5.2 Invocation from Workbench.
==============================
Invocation of the program from Workbench is very simple: double-click on its
icon and it will be performed. Using 'Information', You may specify all the
Tool Types like from Shell. All switches are defined as FLAGS.
One example:
NAME=devs:kickstarts/kick39046
FLAGS=QUIET|EXT
This definition automatically loads kickstart named kick39046, does relocation
and patching, scans only EXT memory for the space and doesn't issue any screen
output.
5.3 Suggested usage
===================
SKick is designed to be called as the first command from the Startup-sequence,
either with any name, or without it. When the name is present, SKick will load
appropriate kickstart image, when running from ROM one. When the name is
missing, SKick will do nothing and remain in ROM. HOWEVER: If the user is
holding LMB during Skick's run, Skick will open its Graphic User Interface. It
is the screen very similar to Boot Menu. There are all the kickstarts found in
the DEVS:Kickstarts directory displayed and the user may choose any of them.
The ROM kickstart is also displayed as one of them. They are sorted accordingly
to their versions and revisions. There are only version and revision numbers
displayed, not the names of disk files, with the remark (RAM) or (ROM). In the
lower part of screen, there are 3 gadgets: Patching (ON/OFF), Load into (ANY
RAM/CHIP RAM/FAST RAM/EXP RAM/NOT EXP RAM/) and Relocation (ON/OFF). These
gadgets play the role of command line switches.
Once the GUI is activated, the selection must be made (there is no CANCEL gadget
in this version, may be in future ...). After the selection is made, selected
kickstart is simply loaded, regardless of the actual system status (of course,
when the currently running kickstart is selected, it is NOT reloaded). This is
done in TWO steps, if necessary. Let's suppose that RAM kicstart is running,
and we wish another RAM kickstart. Immediately, SKick will reset the machine to
ROM and reboot it, but it remembers Your choice first. When started from
startup-sequence, it ignores all its defaults and also the LMB, automatically
loads required RAM kickstart and reboots again. When it is called now, it
ignores its defaults, but LMB may be used to change kickstart using GUI. The
new kickstart will remain active until next cold start (i.e. not reboot/reset)
of the machine is performed. When some loaded kickstart is default and You wish
to remain in ROM, after selecting it from the GUI Your select overrides the
default. Even if rebooted, SKick will NOT load its default file and will remain
in ROM. As an example, when we wish to beta-test version 39.110 for a long
time, we put into startup-sequence this line as a first command:
SKick devs:kickstarts/kick39046 QUIET
This will start 39.046 kickstart immediately after system power-up. When we
wish to remain in ROM or to use another kickstart, for example 34.005, it is
necessary to hold LMB during boot (if we boot from HD it is only 2-3 sec after
Boot Menu), and to select our choice. Until next cold start (power down,
double-reset as explained below or very hard crash), the selection will remain
active and SKick will not be doing anything.
It is a good idea, to put the SKick icon also in some place to change kickstart,
when the system is fully up and running. Suggested setting is to use the GUI
switch, which will bring the menu screen automatically and in every case.
NOTE: When in the Startup-sequence, in the SKick command, the name is used
(i.e. some RAM kickstart is selected as a default), it is necessary to put some
name to the icon too, even if any name is overriden with our choice. It is
necessary because the Skick called from Workbench must know the conditions,
which have its 'college' from startup-sequence. So the suggested setting for
Workbench is:
NAME=DUMMY (or anything else)
FLAGS=GUI
or only the second line if the default kickstart is ROM (no name given in
startup-sequence) or the SKick command is not used in it at all.
NOTE: The name of kickstart file is limited in length. Maximal length
correctly processed by SKick is 32 characters. It is the length WITHOUT the
path, only pure filename. Please accept this limitation. Longer names cause
malfunction (not crash) of SKick.
To force the machine to return to the ROM kickstart, very simple operation may
be used. The user simply hits the reset combination (Ctrl-LeftAmiga-
RightAmiga). The display will disappear from the screen. After some time from
releasing reset buttons, the screen color will change to 'medium gray' (it is
the FIRST color change from many others). ALso the power LED will shine fully
from this moment. This is the exact time to hit the reset combination once
again. Now, any reset-resistant things (all captures, memtags, romtags etc.)
are off and system is performing cold start. I think that there is no need for a
special program (like KillZKick), because this operation is handy and easy.
Note: This doesn't work on A1200. Sorry. The solution is coming...
6. Theory of operation
======================
This chapter will be included only in the developer's package.
7. Troubleshooting
==================
Symptom Cause Solution
---------------------------------------------------------------------------
Error message from According to the According to the message
SKick is displayed message
Power LED blinks You are trying to Try a different kickstart to
after kicking kick the Rekick type find the problem
Yellow screen kickstart without the
Or the kickstart patch file (.PAT) or
stucks the machine You are trying to kick
the A3000/A4000
image without patching
on A500
Alerts from RAM kick- Running '020+ image on Use another kickstart version
start '000 system
Kickstart does not ColdCapture Do not use programs modifying
survives reboot changed, ExecBase ColdCapture and corrupting
corrupted system areas
Kickstart does not Crash too deep Don't crash :-)
survives crash (ExecBase destroyed)
Power LED blinks Kickstart checksum Possibly after a crash.
repeatedly, RED failed (image Don't modify running images!
screen patched/destroyed)
Any other I don't know Ask me for a solution, if You
can't find any (use E-mail).
Use the DEBUG mode first!
8. File structures
==================
8.1 .RTB file
.RTB file consists of two parts. The first part contains all the relocation
offsets compressed by my own simple algorithm. It is created with a special
program called RTG (relocation table generator) from specially pre-processed
kickstart image. How to get this image, it is my magic and I'll never tell
anybody about it. One note only: generation of 39.046 .RTB took 1 1/2 hours.
(Manual work, + about 10 mins my 7MHz '010 CPU time). Second part contains BCPL
relocation table and it is required for 1.3 ROM only. It was created manually,
analysing dos.library, which is written in BCPL in 1.3. .RTB file is not easy
to create. I don't recommend anybody to try it *without* very good knowledge of
assembly language and machine code (not the same). N.B. Auxiliary tools to do
such work took 1 month to develop.
8.2 .PAT file
Patch file has a very simple structure. It contains pairs of longs. Every pair
represents an offset from kickstart beginning (first long) and the value to
patch (the second one). Bytes and words cannot be patched individually, every
patch must be coded as a long, even with 3 bytes identical with original. When
a longer patch is to be coded, it must be coded as a sequence of these simple
patches. This stupid mechanism will be improved in next release. There is no
order specified, because every patch has its own, fully coded offset. It allows
simple addition of new patches to the existing file. Patch file must be ended
with two longs of zeros.
From revision 3.12, there may be also relocative patches coded. They
differ from a standard patch by the most significant bit of offset, which is set
to 1. In this case, current loading address is added to the patch value before
storing it. This feature is needed for 39.110 patch. For example, to code JMP
start+$7F900 patch to the address start+$100, where start is the current loa-
ding address, use the sequence 000000fe XXXX4ef9 80000102 0007f900, where XXXX
is original contents of ROM at address start+$fe.
N.B. To create patch file, I'm using this algorithm:
1) First, I patch new values directly into the kickstart with a debugger.
2) I load another copy of kickstart into memory (my 6Megs allow this)
3) I write simple program to generate the patch file directly with debugger's
assembler (I'm using Mon 1.55 by Timo Rossi, which seems to be the most
powerful PD debugger known to me). This program is so simple so I never save
it.
4) I save (with the debugger) the table to the disk.
9. Known bugs
=============
On certain configurations, SKick crashes when kicking the image. However, after
a manual reset, prepared image is kicked up and problems no more occur. This
bug seems to occur mostly on A1000 and its cause is unknown yet. The final
kick-up is done by performing system restart almost identical with manual reset
and I don't know why this sometimes doesn't work.
Problems may be also caused by some non-standard add-ons and boards. For
example, Skick causes problems when ALF harddisk is on the system. Its resident
modules interfere with SKick's module and the results are unstable. However,
under certain limitations (load image below the ALF's modules, not to the end of
RAM) SKick seems to be usable.
10. Final words...
==================
This program, its documentation and all other files contained in this archive,
are (C) Copyright Pavel Troller, Jagellonska 16, 13000 Praha 3, Czech Republic.
This package is provided as is, any warranties cannot be applied. Any usage of
this program or other parts of this archive, will be done at Your own risk!
If You have any suggestions, questions, criticisms or flames please feel free to
write me. I'm sorry for the fact I'm very busy and I cannot reply by any other
form than E-mail. Also updates, new .RTB and .PAT files may be sent only via
elec- tronic media. Don't send disks, I will never return them!!!
My email address is:
Internet: PATROL@ACI.CVUT.CS
BITNET: PATROL@CSPUNI12.BITNET